opal-phaser

Gitter

The goal of this project is to completely wrap the Phaser API in Opal, to allow developers to write HTML5 and WebGL games entirely from Ruby code.

If you have not heard of Phaser, check out these links:

Projects built with opal-phaser

Examples

Phaser usage examples converted to Ruby: https://github.com/orbitalimpact/opal-phaser-examples.

Games

Some of the games that have been made so far with opal-phaser:

Cloning this repository

$ git clone https://github.com/orbitalimpact/opal-phaser

Getting involved

To contribute to this project, follow the steps below.

  1. Fork the repo ( https://github.com/orbitalimpact/opal-phaser/fork )
  2. Create your feature branch (git checkout -b new-branch)
  3. Commit your changes (git commit -am 'description of commit')
  4. Push to the branch (git push origin new-branch)
  5. Create a Pull Request

Licenses

Phaser and all examples are released under the MIT License: http://opensource.org/licenses/MIT

opal-phaser is released under the Berkeley Software Distribution (BSD) 3-Clause License: http://opensource.org/licenses/BSD-3-Clause

Copyright (c) 2014, Orbital Impact All rights reserved.



opal-phaser

该项目的目标是将Opaser中的Phaser API完全包装,以允许开发人员完全从Ruby代码编写HTML5和WebGL游戏。

如果您还没有听说过Phaser,请查看以下链接:

使用opal-phaser构建的项目

示例

转换为Ruby的移相器使用示例: https://github.com/orbitalimpact/opal-phaser-examples

游戏

有些使用蛋白石相机制作的游戏:

克隆此存储库

$ git clone https://github.com/orbitalimpact/opal-phaser

参与

要为此项目做出贡献,请按照以下步骤进行。

  1. Fork the repo ( https://github.com/orbitalimpact/opal-phaser/fork )
  2. Create your feature branch (git checkout -b new-branch)
  3. Commit your changes (git commit -am 'description of commit')
  4. Push to the branch (git push origin new-branch)
  5. Create a Pull Request

许可证

Phaser和所有示例都根据MIT许可证发布: http://opensource.org/licenses/MIT

opal-phaser是根据Berkeley Software Distribution(BSD)3条款许可证发布的: http://opensource.org / licenses / BSD-3条款

版权所有(c)2014,轨道影响 保留所有权利。




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